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Final Release Date For All Things Shovel Knight: Treasure Trove!

Multiple years in the making! After so much hard work and eager anticipation on everyone’s part, we are excited to formally unveil the release date…

December 10th, 2019

 

* Shovel Knight Showdown not available on 3DS or Vita.

Shovel Knight: King of Cards – December 10th

Shovel Knight Showdown – December 10th

 

Shovel Knight: Treasure Trove Physical Edition – December 10th*

Shovel Knight Treasure Trove amiibo 3-pack December 10th

Shovel Knight Gold Edition amiibo – December 10th

 

*Note: Due to unforeseen manufacturing issues, the PS4 physical version of Shovel Knight: Treasure Trove has been pushed to early 2020.

 

 

We’ll continue posting more and more info about King of Cards and Shovel Knight Showdown on the road to release! To learn more about all the upcoming games and what we have in store, check out the helpful links below!

We think these games offer something truly special, from a grand, sweeping single-player adventure to a frenetic multiplayer battle game. We can’t wait to share them with all of you! We hope all of these upcoming Shovel Knight releases bring everyone a lot of joy at the end of this year — and for the years beyond!

 

Pre-order Shovel Knight: Treasure Trove:

Gamestop, Amazon, Best Buy

Click to learn more about the physical release of Treasure Trove

 

Pre-Order the Treasure Trove amiibo 3-pack:

Amazon, Best Buy  GameStop

Click to learn more about the amiibo 3-pack

 

Pre-Order the Gold Edition Shovel Knight amiibo:

Best Buy  GameStop

Click to learn more about Gold Edition Shovel Knight amiibo!

Click to learn more about Shovel Knight: King of Cards!

Click to learn more about Shovel Knight Showdown!

My reign is almost here! Ahhahaha!

My reign draws near! Ha ha ha!

King of Cards: Joustus Deep Dive – Part 1

What’s up, design devotees? With King of Cards’ one-year anniversary right around the corner, we thought it would be festive to finally tell the tale of how Joustus came to be!

If you aren’t familiar with Joustus, or need a refresher, pore over the Joustus Instruction Manual.

In part 1 of our design article, we’ll be talking about how we conceived of Joustus, and why!

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Creating a Shovel Knight Character Sprite

A lot of thought goes into creating all of the characters you interact with during the course of a Shovel Knight adventure! You may have asked yourself: How does Yacht Club decide on a character design? Do they sketch out ideas first or go right to making sprites? Why are there so many horse people?

Some questions don’t have easy answers, but today we can at least shine some light on our process of creating and animating an NPC (non-player character ) for Shovel Knight: King of Cards⁠—The Hengineer.

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Shovel Knight: Debug Features

Good day, programming pioneers! If you’ve ever looked into the world of game development, you’ve probably heard that making games is really tough! While that might be true, as we develop more games, we are also developing new ways to make them easier to build. Today, we’d like to discuss some of the development tools and tricks that speed our games from concept to reality. If you’re making a game, we recommend you consider supporting any version of the features we’re about to discuss. Most of them only take a day or two to implement and the payoff can be years worth of work saved!

 

 

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