Go no further! The shield-wielding knight of the valley stands her ground with intrepid resolve.
Go no further! The shield-wielding knight of the valley stands her ground with intrepid resolve.
By: Yacht Club Games on
Multiple years in the making! After so much hard work and eager anticipation on everyone’s part, we are excited to formally unveil the release date…
Shovel Knight: King of Cards – December 10th
Shovel Knight Showdown – December 10th
Shovel Knight: Treasure Trove Physical Edition – December 10th*
Shovel Knight Treasure Trove amiibo 3-pack – December 10th
Shovel Knight Gold Edition amiibo – December 10th
*Note: Due to unforeseen manufacturing issues, the PS4 physical version of Shovel Knight: Treasure Trove has been pushed to early 2020.
We’ll continue posting more and more info about King of Cards and Shovel Knight Showdown on the road to release! To learn more about all the upcoming games and what we have in store, check out the helpful links below!
We think these games offer something truly special, from a grand, sweeping single-player adventure to a frenetic multiplayer battle game. We can’t wait to share them with all of you! We hope all of these upcoming Shovel Knight releases bring everyone a lot of joy at the end of this year — and for the years beyond!
Pre-order Shovel Knight: Treasure Trove:
Pre-Order the Treasure Trove amiibo 3-pack:
Pre-Order the Gold Edition Shovel Knight amiibo:
Hear ye! Gather one and all… and then stand aside! True royalty is coming through!
Unstoppable even in death, the reaper of renown is ready to pursue new prey.
Fresh from Plague of Shadows, the maniacal alchemist bursts onto the battlefield with a boom!
Put on your diving helmets, deckhands! It’s time for the final entry in our Joustus deep dive. In this lesson, we’ll describe the vast metagame that we needed to develop while integrating Joustus in King of Cards.
Welcome, deck builders! When we last left off, we had created a self-contained card game on paper! In this part, we’ll talk about how the initial design of Joustus was implemented and how we extended it to accommodate the expanding scope of the platforming game.
What’s up, design devotees? With King of Cards’ one-year anniversary right around the corner, we thought it would be festive to finally tell the tale of how Joustus came to be!
If you aren’t familiar with Joustus, or need a refresher, pore over the Joustus Instruction Manual.
In part 1 of our design article, we’ll be talking about how we conceived of Joustus, and why!
A lot of thought goes into creating all of the characters you interact with during the course of a Shovel Knight adventure! You may have asked yourself: How does Yacht Club decide on a character design? Do they sketch out ideas first or go right to making sprites? Why are there so many horse people?
Some questions don’t have easy answers, but today we can at least shine some light on our process of creating and animating an NPC (non-player character ) for Shovel Knight: King of Cards—The Hengineer.
Good day, programming pioneers! If you’ve ever looked into the world of game development, you’ve probably heard that making games is really tough! While that might be true, as we develop more games, we are also developing new ways to make them easier to build. Today, we’d like to discuss some of the development tools and tricks that speed our games from concept to reality. If you’re making a game, we recommend you consider supporting any version of the features we’re about to discuss. Most of them only take a day or two to implement and the payoff can be years worth of work saved!