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Shovel Knight: Treasure Trove – Final Update Excitement!

Yo yo Treasure Trove lovers! We’d like to fill you in on some way cool upcoming changes to Shovel Knight: Treasure Trove. And no, we’re not adding any more campaigns!

Read about it all here on the update page, or read below if you like more pictures and explanation!

First, a 1:1 pixel scaling option has been added to applicable platforms. It can be found within Options > Screen Scale menu. Enjoy that pixel perfect image!

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Shovel Knight: Treasure Trove Is Complete!

Salutations, true believers! It may have seemed like it would never come, but today is the day. Shovel Knight: King of Cards and Shovel Knight Showdown are out now! This momentous occasion marks the completion of Shovel Knight: Treasure Trove. The long, 6 year development journey began with the Shovel Knight Kickstarter in 2013, followed by 4 more games: Plague of Shadows in 2015, Specter of Torment in 2017, and now King of Cards and Shovel Knight Showdown in 2019. It’s all finally done!

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Valuing Players’ Time

Whether you are playing a single-sitting adventure or grinding out the 80th hour of an epic, every minute you spend playing a game is precious. As game developers, it’s our responsibility to make sure that we are respectful of the time that you choose to spend playing our games. Today, we’d like to spend a little time explaining how we account for a player’s time during the development of Shovel Knight: Treasure Trove, and what that means in practice!

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