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PAX Once Again! All Kinds Of Status Updates!

Yacht Club Games

It’s that time of year again. The crispness of the leaves and the air belies an undeniable truth: PAX Prime 2014 is upon us! Come hang out at Booth #6502 (6th floor) where the ENTIRE SHOVEL KNIGHT TEAM will be: we’ll have demo stations of Shovel Knight for you to enjoy! Show us your awesome Shovel Knight cosplay! Hang around with us and perfect your Streetpass Arena technique! Ask us to sign something weird! Collect some awesome merch! And also, check out all the other cool kids on the 6th floor; it’s totally gonna be THE happenin’ place!!

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Shovel Knight Speedrun at IndieCade 2014

Yacht Club Games

Hey Shovel Knight speedrunners! We need your help! At IndieCade this year we’re hoping to provide commentary for someone willing to live speedrun Shovel Knight. If you speedrun Shovel Knight, want to show off your talents live, and become best friends with us in the process, you should send us an email at [email protected]

Or make a comment in the following thread on Speed Demos Archive.

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Stats Update: One Month Later!

Tuesday, we dove into the sales numbers for Shovel Knight in North America for Wii U/3DS and internationally for PC (only in English) for its first month! If you missed that, be sure to check it out. In the spirit of the piece, we decided to start an open google doc with any game budget and sales article we could find.  Take a look and make sure to add the million of articles we missed.

Today, we’re going to jump into a bunch of random stats with too much or too little explanation.  Just remember, everything you see here is still for the first month of our release (June 26th – July 26th).  Enjoy!

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Cheating Robin Hood: How our 300+ Codes leaked!

Today, we have something very special and unusual! Yacht Club Games did some tracking down of Ricky Filion, aka Sparktail, aka the man responsible for unearthing our 300+ cheat codes to the internet and took the gaming world by storm!  We got him to agree to something fun – a post describing his experience decrypting our game!

Enjoy what he has to say below!

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Sales Breakdown: One month later!

So Shovel Knight has been on sale in the US on Wii U/3DS and internationally on Steam (only in English) for over a month now! Pretty nuts to see our little fledgling Kickstarter all grown up and in the wild.  Believe it or not, besides the desire to make a great game, one of the reasons the team wanted to leave our safe and secure jobs behind and enter the indie world was to make the development process more accessible to the public – so that you all would have a better idea of how games are made and how to measure their success. That’s our task today!

Unfortunately, most developers aren’t permitted or aren’t willing to just give away sales expectations or results! Fortunately, we’re not like most developers. Hopefully we can add more pieces to the tiny pile of existing information to help out other developers, journalists, enthusiasts, and Grandma Swamp-a-likes for the future. You all are the reason this game even exists, and we feel it’s our responsibility to let you know about every detail that went into its construction. If you know of other developers that have done something similar, be sure to post it in the comments to help anyone who is on the lookout.

Alright, here we go! We’re going to be stepping through the whole process from dream to Kickstarter to release, sprinkling in our sales numbers and some statistics throughout about how our game has done from June 26th – July 26th.  Keep in mind, none of the numbers we’ll share are precise as pinning down the numbers can be tricky for various reasons. We’ve given it our best shot!

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San Diego Comic-Con

Shovel Knight

We just got back from San Diego Comic-Con!  It was a ton of fun to run into everyone and hear how much you all are loving the game!!  In case you missed it, Nintendo was awesome enough to host a few kiosks running Shovel Knight at their event!  Take a look at the beautiful displays they set up for us!

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Coub Contest

Shovel Knight

Going to try something new today!  A contest!  We at Yacht Club Games had never heard of Coub, but they contacted us and asked if we’d be interested in hosting a contest on their site.  It sounded fun, so we said why not!  Here’s the brief of it – if you submit a video to our Shovel Knight Coub page, you’ll be eligible to win a Steam copy of Shovel Knight for yourself or to give to a friend or do with what you please!  Here are the details!

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Shovel Knight International Status!

Hello again! We talked for a bit previously about Our Plans For Releasing Shovel Knight In Additional Regions. Let’s go into more detail about what we’re at work on and what steps await us! A lot of these steps might not be new information for many of you out there, but I hope it can help clarify where we’re at in the process. Releasing the game in these regions is our topmost priority right now. We’re sorry that this delay has even occurred!

Note that some of these details may be specific to Shovel Knight! These steps can occur in different orders or in parallel depending on a game’s development cycle and all projects can face unique challenges. Also this status is only for the release of Shovel Knight on the Nintendo Wii U and 3DS since the PC version is already available worldwide. Alright, here we go!

Update: November 5th, 2014: Shovel Knight is out now, right this very moment, in Europe and Australia for the Wii U and 3DS!! Reade more here.

Update: October 14th, 2014: Believe it or not, we can finally confirm that Shovel Knight will be releasing in Europe and Australia in November for the Wii U and 3DS!! Reade more here.

Update: September 19th, 2014 : Final Testing has drawn to a close! We’ll be shipping up and shipping it out the door! If no unforeseen issues arise, then a solid release date will be coming into focus soon!

Update: September 4th, 2014 : Shovel Knight has received a “PG” rating from the Australian Classification board! Thank you to everyone involved there as well as the incredibly helpful staff at Nintendo Australia!

Update: July 31st, 2014 : With localization in hand, the European region is one step closer!

 

The Story So Far…

An active blue flame checkpoint means that step is done!

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Shovel Knight Release! Soundtrack! 24 Hours Later!

Yacht Club Games

Hello everyone! So, how was your day yesterday? Ours was pretty good…we’ve been playing this new game that was just released called Shovel Knight! On a serious note, THANK YOU BACKERS for making this game happen – you all made it possible! You made our dreams come true! Look for a review roundup in an update very soon… but here’s a little taste of the pretty unanimous praise!

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