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Specter of Torment Switch Launch!!

Prepare your Scythes! The next adventure in the Shovel Knight saga is out today on Switch! Take control of Specter Knight, servant to the Enchantress, in a quest to recruit a cadre of knights and create the Order of No Quarter. Experience perfect platforming, world-class visuals, impeccable stage design, incredible music, and even meet a friend or two in Shovel Knight: Specter of Torment!

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Designing Body Swap

Shovel Knight is a game which draws on what we loved about designs from the 80s. But some of those 80s concepts can be a bit outmoded today, especially in regards to gender. After making some missteps with previous projects, we wanted to make sure that Shovel Knight was more inclusive and not so regressive. That’s one of the reasons we worked to make Shield Knight’s character an equal partner to Shovel Knight, someone he fights alongside at the end, instead of just a ‘damsel in distress’.

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What’s New with amiibo in Treasure Trove

What’s up, peat pals? It’s time to dish the dirt about fairies and toys! Shovel Knight: Treasure Trove has a lot of new features: Specter of Torment, new challenges, Sound Test, Body Swap, Co-op…you’ve heard about all of them except the new amiibo functionality!

 

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Specter of Torment and Treasure Trove Initial Release Date!

How’s it goin’, edge lords! It’s been a busy year right out of the gate for us! We’ve been working nonstop to put the finishing touches on Specter of Torment, Body Swap, Co-op for all consoles, and even a few other surprises! First up, we finally have a Switch release date to share:

 

Shovel Knight: Specter of Torment will release March 3rd on Nintendo Switch for $9.99!!

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Switch-up!

Happy New Year, loam lords! This year we have big plans for Shovel Knight! There’s a lot of news, so let’s dig in! Announcement time!

Shovel Knight: Treasure Trove and Shovel Knight: Specter of Torment will be released for Nintendo Switch!

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Designing Gunvolt (Part 1 of 2)

Today we have a very special treat! As everyone surely knows by now, at Yacht Club Games, we’re big proponents of developers giving away all their trade secrets. Just kidding – but we do love when developers deep dive into all the details that make their games great!

When we took on the publishing of Inti Creates Gunvolt Striker Pack, we were lucky enough to hear a lot of the development stories that led to Gunvolt’s unique playstyle. And today, everyone gets to feel as luck as us! We’re happy to present a rare look at the design of a Japanese action game: Hiroki Miyazawa from the Inti Creates Gunvolt team has been kind enough to put together an article describing how they went about designing the action in Gunvolt. Please enjoy!

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